Diablo Immortal Will Introduce 36 New Legendaries in the Next Update

The next Diablo Immortal content update is upon us, bringing 36 new Legendary items to Sanctuary, as well as limited-time events.

Blizzard is back at it again with the next Diablo Immortal content update. We have some exciting changes to look forward to, including new events, an improvement to Hell difficulty dungeons, removing the dreaded Hero’s Journey quest to turn in Warband chests, and more. Most notably, the next Diablo Immortal update introduces 36 new Legendary items and a unique limited-time event called Fractured Plane.

The update takes place on August 16, from 5 p.m to 7 p.m. PDT to Oceania, China, East Asia, and Southeast Asia, as well as on August 17, from 1 a.m. to 3 a.m. PDT for servers in America and Europe. All the new content will be live post-maintenance.

Diablo Immortal’s 36 New Legendary Items

The 36 new Legendary items coming to Diablo Immortal on August 17 are:

  • Barbarian
    • Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.
    • Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies. Cannot occur more often than once every Y seconds.
    • Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.
    • The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit. If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run through, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies.
    • Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.
    • Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling.
  • Crusader
    • Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.
    • Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.
    • Hard Censure (Chest): Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
    • Shining Aster (Shoulders): Increases all damage you deal during Conjuration of Light by X%.
    • Suspended Rule (Main Hand): Sweep Attack now throws the flail, forming a cyclone that picks up nearby enemies and carries them away.
    • Zerratus Husk (Head): Shield Charge now grants you a holy shield while charging that reflects projectiles back at enemies, dealing X damage.
  • Demon Hunter
    • Clutching Nails (Pants): Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
    • Decisive Report (Shoulders): Multishot now knocks enemies away. This cannot affect players more often than one time every six seconds.
    • Scatter Mask (Head): Activating Vengeance now immediately deals X damage to all nearby enemies and causes them to flee in Fear for Y seconds.
    • Spreading Shroud (Chest): Spreading Shroud (Chest): Smoke Screen now throws a smoke bomb at a targeted location, dealing continuous damage and greatly reducing vision for enemies that remain in the area.
    • The Thud (Off-Hand): Impale damage increased by X% to enemies with an active harmful effect.
    • War Generosity (Main Hand): Every X attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every Y seconds.
  • Monk
    • Assemble the Wicked Tonfa (Off-Hand): Exploding Palm now gathers nearby enemies into a cluster directly in front of you. Maximum one charge.
    • Fleeting Soul Tonfa (Main Hand): Mystic Allies now summons one spirit ally that rushes in a direction, dealing damage to all enemies it passes through and forcing all nearby enemies to attack it.
    • Fusing Crown (Head): Mystic Allies now protect you, taking X% of your incoming damage.
    • Pacific Pledge (Chest): Taking damage during Shield of Zen has a chance to trigger a counterattack dealing X damage to all nearby enemies.
    • Shimmerlinn (Shoulders): Wave of Light now releases a wave of energy that damages all enemies in its path and Burns them.
    • Tottering Tower (Pants): Flying Kick now Stuns enemies and can be charged to unleash a more powerful blow.
  • Necromancer
    • Abnegation (Shoulders): Bone Spikes now also knocks enemies away.
    • Drifter’s Fare (Off-Hand): Bone Spirits now unleashes a powerful skull that wanders randomly through nearby enemies, dealing damage as it passes through them. Maximum X charges.
    • Empty Pit (Pants): Dark Curse now summons a cursed eye that forces nearby monsters to attack it.
    • Ethereal Boundary (Chest): Activating Wraith Form removes all effects which cause loss of control or decrease Movement Speed.
    • Inseverable Two (Head): Your golem from Command Golem now takes X% of your incoming damage.
    • Thrash Jaw (Main Hand): Grim Scythe now hurls the scythe in a direction, striking enemies in its path with continuous damage and knocking them away. Grim Scythe can no longer have multiple charges.
  • Wizard
    • Extraction Harness (Shoulders): Teleport now also removes the last harmful effect applied to you.
    • Fragments Upon Fragments (Pants): Meteor now drops several meteorites in a direction, knocking enemies away and Stunning them.
    • Halestone (Off-Hand): Ice Armor now protects you with X charges of damage immunity that also Chills nearby enemies when they attack you.
    • Quiet Downpour (Chest): Lightning Nova now launches a giant nova, bursting into smaller novae when activated again or when it arrives at its final destination.
    • Shiversent Stare (Head): Ray of Frost now Freezes enemies for X seconds after taking damage from the ray six times.
    • Staggernick (Main Hand): Arcane Wind now knocks enemies up into the air with an updraft and Stuns them but no longer charges up.

Diablo Immortal Fractured Plane LTE

In addition to the new Legendary items, we also have some events to look forward to. The one we’re looking forward to is called Fractured Plane. In this 15-floor gauntlet, players start without their usual gear, gems, and skills. Players will get pre-selected skills for their class, and must rely on skill and luck to find new gear and progress through the floors.

Earn Chaos Coins and spend them at the Chaos Broker to pick up new items or Shards of Fortune, which increase your magic find to get better loot. Players who get through all 15 floors without dying more than five times can claim a reward. You’ll get to choose six of the Legendary items you found during the run, and one will be awarded at random to carry out of the Fractured Plane with you.

Adventurers can learn more about the upcoming update on the official Diablo Immortal blog post.