Fighting games can be frustrating enough as it is, with their fast-paced action, combo memorization, and frame-perfect executions. The last thing that FGC players need is input lag. Soon, Arc System Works will try to address this for their Guilty Gear Xrd Rev 2, a 2017 update to the 2016 Guilty Gear Xrd -REVELATOR-.
What is Rollback Netcode?
Rollback Netcode is a way of addressing inherent issues of playing against someone online, specifically for Fighting Games.
Despite the best efforts of devs everywhere, data from fighting games doesn’t travel instantly from player A to player B. Player A can input a punch or kick, but there is always an amount of data lag that occurs. This is a serious issue in a genre about rapid attacks and responding to them.
Rollback Netcode combats this by guessing what Player A will do and displaying that to Player B, making last-moment corrections when needed. This might look a little strange in practice, as you’ll sometimes see characters snap to a different animation than the initial wind-up suggested, but the end result is a more responsive game that feels better to play.
With most modern Fighting Games sporting some manner of online play, this is an important addition to the formula and something that fans of Guilty Gear have been clamoring for. Arc System Works deserves credit for implementing this in a previous title instead of focusing solely on the newer Guilty Gear -Strive-.
You can watch the announcement trailer for Guilty Gear Xrd and Guilty Gear Xrd Rev 2 Rollback Netcode here:
When is the Feature Arriving?
Arc System Works will be beta-testing the Guilty Gear Xrd and Guilty Gear Xrd Rev 2 Rollback Netcode in late October.
What platforms is Guilty Gear Xrd Rev 2 Out On?
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