Inkbound Classes and Bindings

Here's the breakdown of all five classes in Inkbound, along with their specializations and Bindings.

Inkbound is a new co-op turn-based roguelike from the creators of Monster Train. Players can pick from one of five classes, experiment with builds, and venture through the Inkbound universe to overcome the challenges that await. Below is a full breakdown of all the classes in the game, along with their specializations and Bindings, so you can decide who to pick for your playthrough.

Inkbound Classes

These are the classes in Inkbound:

  • Magma Miner
  • Mosscloak
  • Weaver
  • Obelisk
  • Clairvoyant
Inkbound Classes - Magma Miner

Magma Miner

Magma Miner is a melee brawler class with slow, heavy attacks. The class can generate Shield by attacking enemies and stacking Heat.

Keep swinging your hammer to build up heat and deal bonus damage. But don’t stop, lest you risk cooling down.

Specialization:

  • Magma Miner: Gain one stack of Heat whenever you hit an Enemy.
  • Heat: Gain 1 Ability Power per stack. On 5 stacks, gain 3 Shield. On turn end or using a Binding without damaging an enemy, lose all stacks. Max 10 stacks.

Bindings:

  • Bonk: Deal 35 damage.
  • Leaping Strike: Leap a long distance and deal 35 damage in a moderate area.
  • Smash: Deal 120 damage to a single Enemy.
Inkbound Classes - Mosscloak

Mosscloak

Mosscloak is a rogue DPS class that utilizes Shurikens to deal burst damage to single-target and grouped-up enemies.

Dash around the battlefield, seeking your enemy’s weaknesses. Then unleash Mosscloak’s shuriken in a deadly flurry.

Specialization:

  • Mosscloak: On your turn, gain 1 Shuriken.
  • Shuriken: The number of shuriken in Mosscloak’s arsenal. Unleash them with Mosscloak’s Bindings. Max 5 stacks.

Bindings:

  • Throw: Deal 35 damage. +15 Crit Chance.
  • Scavenger’s Dash: Dash a medium distance. Inflict Marked. Gain 1 Shuriken for each Enemy or Ally you pass through.
  • Flurry: Deal 35 damage. Then consume your Shuriken and unleash them forward, each dealing 35 damage.
Inkbound Classes - Weaver

Weaver

Weaver is a magic-based character and a master of crowd control. The Weaver can tether enemies and generate Shield and Will from them before unleashing damage to all of them simultaneously.

An artisan with the power to spin magical threads. Control the battlefield and let combat become your work of art.

Specialization:

  • Weaver: Your Threads attach to Enemies and are a conduit for your Bindings. Each Thread grants +1 Shielding, up to 3 Shielding. On all Enemies becoming Threaded, gain Controlled Weaving, once per turn.
  • Controlled Weaving: +1 Will Reserve. Lost at end of turn.
  • Shielding: Amount of Shield you start the turn with.

Bindings:

  • Thread: Deal 10 damage. Inflict Threaded.
  • Construct: Deal 10 0damage split evenly to Threaded Enemies (Deal 100 damage each).
  • Switch: Deal 25 damage to a Threaded Enemy for each Thread you have. Nearby Threaded Enemies are pulled toward the center and take equal damage.
Inkbound Classes - Obelisk

Obelisk

Obelisk is the tank class of Inkbound, with a Shield generator move and the ability to Crush enemies.

With two massive stone shields, the Obelisk gains power from absorbing damage. Build up your strength, then deliver a massive attack.

Specialization:

  • Obelisk: Your attacks inflict Crush.
  • Crush: On reaching 3 stacks, deal 50 Physical damage and lose all stacks.

Bindings:

  • Ironclap: Gain 1 Shield. Deal 10 damage in a wide area in front of you.
  • Shield Bash: Deal 75 damage. Dash to endpoint.
  • Seismic Slam: Deal 65 damage to all Enemies.
Inkbound Classes - Clairvoyant

Clairvoyant

Clairvoyant is a mage that specializes in high-damage area-of-effect spells. By gaining Psionic Charges, Clairvoyant can unleash a Spirit Bomb to damage all enemies in a large area.

Channel your energy through your Shardglobe and create auras affecting nearby enemies and allies.

Specialization:

  • Clairvoyant: Your Shardglobe has a powerful Aura. Generate Psionic Charges to empower your Auras and Bindings. Gain Hazard Aura.
  • Hazard Aura: At turn end, deal 35 Magic Damage to Enemies in range.

Bindings:

  • Telekinesis: Move your Shardglobe. Deal 20 damage. Allies it passes through gain 1 Shield.
  • Psychic Pulse: Deal 50 damage in a small area around your Shardglobe. Gain 1 Psionic Charge.
  • Spirit Bomb: Deal 50 damage in a huge area. At full charge, deal 150 damage and consume all Psionic Charges.

Those are all five classes in Inkbound at the moment. The game is still in Early Access, so more classes will be released in future updates. We’ll update this post to reflect any changes when they release.