Redfall Developers Face Backlash Over 30 FPS Cap on Xbox Release

Redfall, the upcoming zombie-horde shooter currently in development by Arkane Austin, is currently under fire for a Tweet announcing that the Xbox consoles will only be launching with a “Quality mode” capped at 30 FPS.

Arkane Austin’s latest offering, Redfall, is a cooperative first-person shooter that brings a fresh take to the horde mode genre. Set in an open-world environment in the town of Redfall, Massachusetts, USA, players will face off against ravenous vampires in a story-driven adventure that can be played solo or with up to 4 players online.

Recently, the game’s developers posted some pretty upsetting news on their Twitter

“Redfall is launching on Xbox consoles with Quality mode only:
Xbox Series X: 4K 30 FPS
Xbox Series S: 1440p 30 FPS
60 FPS Performance mode will be added via game update at a later date.”

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To gamers, playing at a stable 60 FPS minimum framerate is ideal, especially for first-person shooters like Redfall. Indeed, it’s been years since most gamers have been relegated to the despair known as 30 FPS gaming. Those on Twitter did not take the news well, with users calling the low frame rates “unacceptable” and “embarrassing.” 

Redfall features 4 unique characters, each with their own personalities and skills, allowing players to choose their preferred playstyle. Redfall’s developers, known for their work on games like Prey and Dishonored, promise an engaging experience combining horror and action elements, regardless of the low frame rates.

Whether the missing features like a stable 60 FPS framerate at 4K is enough for players to pass on the game upon release is still yet to be seen, but we’d also like to postulate that pushing back the release again would have likely prompted similar comments. 

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