We’ve been enjoying Ghost Song since it was released. The Metroidvania-style side scroller has been a solid experience so far, and we’re sure that will continue. The game can be punishing, so we’re offering this Ghost Song walkthrough on leveling, gear, abilities, and more.
This Ghost Song walkthrough will cover Leveling Up, Gear and Modules, and Abilities.
Leveling Up
Players can level up their Deadsuit at statues with the NanoGel from defeating enemies. The first is found in the Norberg Laboratory near the starting area. Each level-up can improve one of the primary stats:
- GunPower: The offensive stat. It ups the damage of guns, including the Blaster and explosive weaponry.
- Vigor: The defensive stat. It increases maximum HP and physical damage.
- Resolve: The utility stat. It increases HP, Energy, and Stamina by a small amount and has other odd effects.
There are some other uses for NanoGel, including repairing lasting damage and buying items, but leveling up should be a priority. Later, enemies deal too much damage and have too much health not to take advantage of this system.
Gear and Modules
Ghost Song offers 3 equipable item groups for the Deadsuit:
- Blaster Modules
- Suit Modules
- Special Weapons
Modules are limited by Deadsuit Power, and only 1 Special Weapon can be equipped at a time.
Blaster Modules
Blaster Modules in Ghost Song offer alternate fire modes for the Blaster. Some, like the Cloudburst Rifle, merely offer more raw damage, while others, like the Plasma Burner (From Leggett: The Deserter), have different effects, like setting enemies on fire. Some Blaster Modules also boost the primary stats, so it can be worth equipping them even if you don’t intend to use that specific fire mode.
Suit Modules
Suit Modules in Ghost Song provide more passive effects. These are good for gearing the Deadsuit for a certain playstyle. For example, the HeatHawk module (from Lupoto) reduces heat build-up on the Blaster. This means players can attack from a distance for longer and play safer. The trade-off is it’s harder to get the bonus damage on melee attacks from an overheated barrel. Unlike Primary Stats, Modules are easy to swap out, so try a new combination if you’re struggling.
Special Weapons replace the Deadsuit’s melee attack. So far, we’ve found the following:
- Magma Spear: From Roslock Drift Beta. Has better reach.
- Hazard Blade: From the Junkpit. It sweeps a wide area.
- Hulking Fist: From the Junkpit. It deals massive damage and comes with a spinning jump attack.
- Blast Shield: Purchasable from the Crash Site. Blocks, instead of dealing damage. It breaks temporarily if overused.
Melee attacks are an important part of the game as they deal great damage (even before the overheat bonus) and stagger many enemies, including bosses. Find the one that suits you best and land some good hits.
Abilities
As a Metroidvania game, Ghost Song gradually gives players additional abilities to reach new parts of the map. These also help in combat. The Phase Dash (obtained from Norberg Laboratory) lets players reach ledges they couldn’t before but also grants invincibility frames during use.
Players can avoid big attacks from enemies or even bosses by just dashing through them. Even when the protection is on cooldown, players can chain up to 2 additional dashes to get out of dangerous situations. This is the first movement Ability players will unlock, but there’s plenty more to find, and they all have combat uses.
That was our leveling, gear, and abilities walkthrough in Ghost Song. We’ll have more Ghost Song info in the future, especially once we manage to beat this giant skull boss we found on the sidepath.
More tips for Ghost Song and other titles are in our Guides Section.