If you love the dungeon-crawling action in Dark and Darker but want to be a powerful Wizard or Cleric, you’ll need to learn how to use your spell abilities. The recent update to Dark and Darker switched the way spells are done, so it’s important that you know the basics before loading into a raid. Keep reading for our full spells guide.
Contents:
- How to Use Spells in Dark and Darker
- How to Equip Spells in Dark and Darker
- Understanding Spell Memory Priority and Cost Limit
- Wizard Spells List
- Cleric Spells List
How to Use Spells in Dark and Darker
Players must equip the spells they want to use under the Class menu on the main screen. While in a raid, use the E or Q key to bring up the spell menu wheel and mouse over the spell you want to select. Then, right-click to charge the spell and release the button to use it.
Spells will have a number of charges dictated by the number in the bottom right of the spell icon. This means you’ll only be able to use that spell that number of times. So, for example, the high-damage Wizard spell Chain Lightning is a powerful spell, but only has 4 charges.
How to Equip Spells in Dark and Darker
Magic spells and skills can be accessed in Dark and Darker by clicking Class, then Spell on the main menu. To use spells in a raid, you’ll need the skill Spell Memory equipped under Perk & Skill. The spells you choose will fill up points in your Cost Limit bar, so you can’t just choose the most powerful spells.
Players can now equip Spell Memory to E, Q, or both slots for double the number of spells. The slot you choose in your Perk & Skills screen will dictate which key brings up your spell wheel in the game.
Understanding Spell Memory Priority and Cost Limit
In the raid, you may come across items that boost your Knowledge, enabling you to have more spells at your disposal. For that reason, players should fill up all of their skills in their Spell slots.
If you find an item that increases your Knowledge, you’ll unlock the additional spells that were over your cost limit. This means that even if you initially can’t use the spell in battle, you may unlock it by finding the right items in the raid.
Spells will be unlocked in raid via the order you inserted them into your spell slots. Spells that are a higher tier are more powerful and have a higher cost to use–so keep this in mind when selecting your spells.
Wizard Spells List
Here are all the Wizard spells in Dark and Darker:
Spell Name | Description | Tier | Cost | Class |
Zap | If hit, deals magic damage and burns target for 1s. | Tier 1 | 1 | Wizard |
Light Orb | Blows up spheres of light to illuminate the surroundings. | Tier 1 | 1 | Wizard |
Ignite | Set the target’s weapon on fire, dealing 5 mag dmg when hit. | Tier 1 | 1 | Wizard |
Slow | Slows the target’s movement speed by -40% for 2.5s. | Tier 2 | 2 | Wizard |
Ice Bolt | On hit, reduces target movement speed by -15% for 1s. | Tier 2 | 2 | Wizard |
Magic Missle | Fires up to 10 homing missiles, stops firing when you move. | Tier 3 | 3 | Wizard |
Haste | Target gains 14% action and move speed for 12 seconds. | Tier 3 | 3 | Wizard |
Lightning Strike | After 4 seconds, a bolt of lightning hits the area, dealing magic damage. | Tier 4 | 4 | Wizard |
Invisibility | Target gains invisibility and 10% increased movement speed for 4 seconds. | Tier 4 | 4 | Wizard |
Fireball | Shoots a fireball that causes 30 direct and 20 splash damage to a target. | Tier 4 | 4 | Wizard |
Chain Lightning | Shoots bolt that transfers up to 3 times in a 400-meter radius. Transfers to self it there is no one nearby. | Tier 5 | 6 | Wizard |
Cleric Spells List
See below for all the Cleric Spells in Dark and Darker:
Spell Name | Description | Tier | Cost | Class |
Protection | Creates a shield that blocks 20 physical damage for 20 seconds. | Tier 1 | 1 | Cleric |
Bless | Targets gains +3 strength, agility, and will for 30 seconds. | Tier 1 | 1 | Cleric |
Lesser Heal | Heals a target for 15 health. | Tier 2 | 2 | Cleric |
Divine Strike | Increases weapon damage by 10 for 20 seconds. | Tier 2 | 2 | Cleric |
Cleanse | Removes all harmful magic effects. | Tier 2 | 2 | Cleric |
Bind | Binds the target for .75 seconds. | Tier 3 | 3 | Cleric |
Holy Light | Heals an ally for 30 HP or does 100 base magaical damage to an undead target. | Tier 5 | 5 | Cleric |
Resurrection | Target an ally to resurrect them from the dead. (Corpse must have soul heart.) | Tier 8 | 8 | Cleric |
Hopefully, this spell guide helped you in your Dark and Darker journey.
Are you a spellcaster? What’s your favorite build? Let us know in the comments section below.
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