Total War: Warhammer 3 Be’lakor Guide (Immortal Empires Update)

Be the demon you want to be. Here is our in-depth Total War: Warhammer 3 Be'lakor Guide for the Immortal Empires update.

Are all the new Chaos mechanics in the new Immortal Empires update confusing you? Don’t worry–you’re not alone. The Total War: Warhammer 3 Immortal Empires 2.0 update was arguably the most significant and ambitious enhancement Creative Assembly has ever made to their games. If you’re finding it too challenging to understand, we’re here to help. Check out our Warhammer 3 Be’lakor guide for Immortal Empires, which includes some key concepts and advice that will help you in your campaign. 

Total War: Warhammer 3 Be’lakor Guide (Immortal Empires Update)

The primary changes to the Be’kakor Warhammer 3 Immortal Empires grand campaign include: 

  • Gifts of Chaos & Gifted Units
  • New Be’lakor Tech Tree
  • Unholy Manifestations
  • New Be’lakor Skills

We’ll go over each of these concepts in the guide. 

Gifts of Chaos & Gifted Units in Immortal Empires

One of the most significant updates to Be’lakor’s new campaign is the Gifts of Chaos and Gifted Units. These new mechanics are a way that Be’lakor can quickly summon units while on the battlefield. 

Both Gifts of Chaos and Gifted Units interplay, which is why we combined them into the same category. 

Gifts of Chaos

Gifts of Chaos can be accessed on the bottom right of the screen with the wheel icon. 

Total War: Warhammer 3 Be'lakor Guide (Immortal Empires Update)
Gifts of Chaos, Total War: Warhammer 3 Immortal Empires

On the Gifts of Chaos screen, Each slot on your wheel signifies either a buff or potentially summoned units in your armies. The wheel is split into 4 quarters, each signifying a Chaos God. 

The four Chaos Gods are: 

  • Khorne
  • Tzeentch
  • Nurgle
  • Slaanesh

The 3 spots around the center of the Gifts of Chaos wheel are neutral slots, or Gifts of Chaos Undivided, whereas the larger spaces on the outside of the pentagram signify one of the 4 Chaos gods. Locked slots can be unlocked by advancing your Tech Tree. 

Total War: Warhammer 3 Be'lakor Guide (Immortal Empires Update)
Gifts of Chaos, Total War: Warhammer 3 Immortal Empires

In the top right of the Gifts of Chaos screen, you’ll see Souls. This is the “currency” you will use to continue to take advantage of the buffs or summons that you fill your slots with. 

When you start your campaign, you’ll have 1500 souls to start with. Each turn, souls will be consumed based on which buffs or summonable units you have filling your slots. You will also use souls to upgrade certain lords and heroes. Keep a close eye on how many souls you have because your supply can quickly drain down depending on your active buffs. 

To gain more souls, win battles, and take settlements of non-chaos factions. 

How to Slot a Gift of Chaos

To slot a buff or summonable unit using the Gifts of Chaos, click an empty slot and then click the buff or summonable unit you desire. The Soul Upkeep costs will be displayed on the buff card itself and on the right of the screen. 

The slots you choose will largely depend on your playstyle and what units you want in your army, but we do have a few suggestions. 

For the early game you should slot something in your neutral or Gifts of Chaos Undivided slots. The soul cost is much less per turn and offers a decent selection of buffs. We suggest either Fury of Chaos, which gives you access to 1 unit of flying Chaos Furies every 3 turns, or Raiders Raiment, so that you can expand early and quickly regroup from losses on the battlefield. 

Best Gift of Chaos Slot Selections

Below are our suggestions and tips for choosing the best Gift of Chaos buffs:

  • Gifts of Tzeentch: Wide selection of powerful buffs for ranged armies. Provides an early-game monstrous unit which can easily break low-level infantry early on but lacks late-game response to skirmishing units. If you plan on being mostly ranged, this is a great choice. 
  • Gifts of Khorne: Powerful melee options, especially for the early game, which provides your army with a meatshield. Boosted income generation and training options for your units. You’ll gain access to powerful Monstrous units and artillery in the late game. 
  • Gifts of Slaanesh: Players looking to win the economic game should choose Slaanesh. It comes as no surprise that these deviants provide potent boosts to the economy. In terms of units, Slaanesh offers high-burst damage units that can be used to quickly DPS and route armies from behind. Lacks an answer to strong infantry and against Monstrous units until the very endgame. 
  • Gifts of Nurgle: Provides a decent mixture of summonable units. If you want to develop Cities and Provenances faster, there is powerful growth potential for the early game. Strong support units that can help boost a core army. 

Of course, as you get into the deep late game, you may be able to slot all Gifts of Chaos Gods or mix and match depending on your available souls. 

Toggling between slotting and re-slotting is not recommended since it takes an additional turn and more souls every time you re-slot something. If you’re fighting battles, (ie; playing the game), then you should have no issues maintaining your soul count until you get into the deep late game, and the upkeep cost for the most powerful buffs starts to take effect. 

Gifted Units

Use Gifted Units under your army’s unit list to quickly replenish your forces in a single turn. Each Gift of Chaos Slot will tell you how often units are summoned. Once slotted, these units will show up in your Gifted Units tab. You must wait for a few turns for the units to fill their allowance. 

Total War: Warhammer 3 Be'lakor Guide (Immortal Empires Update)
Gifted Units, Total War: Warhammer 3 Immortal Empires

The more slots you enable in Gifts of Chaos will produce a larger and more robust variety of units in your Gifted Units tab. 

New Be’lakor Tech Tree in Immortal Empires

Which direction you invest your resources in on the Gifts of Chaos Screen largely depends on which approach you take with your faction Technology

Be’lakor Tech Tree, Total War: Warhammer 3 Immortal Empires

Your tech tree starts in the center, then branches out in four directions. Which direction you go in dictates which units you can unlock. As you get deeper into the tree, you’ll be able to recruit stronger units from your Gifts of Chaos. You should research the Technology for the Chaos God that you plan on using most in your Gifts of Chaos screen. 

On the bottom right of the screen, above your hero portrait, you’ll find your current Authority level to each God. Leaning into a specific God will enable their units to replenish quicker and will cost less. You can increase Authority with each of the Gods by completing missions for that God, or by researching Technology in that God’s favor. 

Unholy Manifestations 

Unholy Manifestations is another new icon on your turn wheel in the bottom right of the screen. Here, there are different buffs and abilities depending on what you choose. 

Unholy Manifestations, Total War: Warhammer 3 Immortal Empires

Here are all the Unholy Manifestations you can use in your campaign: 

  • The Blood God’s Grudge (Khorne): +8 Melee attack, +8% Weapon Strength, +8 Charge Bonus (8 turns)
  • The Plaguefather’s Cleanse (Nurgle): +10 Nurgle corruption (7 turns)
  • The Dark Prince’s Secret (Slaanesh): Causes immediate damage to the target army.
  • The Curser’s Boon (Tzeentch): Opens a portal to the target army location. 

To gain more uses of Unholy Manifestations, you must defeat Chaos armies of the same type. So, for example, to gain more uses of The Blood God’s Grudge, you’d have to defeat Khorne armies. 

Best Unholy Manifestation for Early Game

Perhaps the most powerful Unholy Manifestation is the one you unlock in the early game, the Curser’s Boon. You also gain access to this Manifestation first since there are Tzeentch armies on your starting island. 

This Unholy Manifestation will open a portal in the target army location, which you can use to teleport armies back and forth to your central citadel quickly. 

While the added mobility won’t help you in battle, being able to instantly reposition your armies halfway across the map in a few turns is a powerful tool that you can use in the late game. 

To use The Curser’s Boon: 

  1. Open the Unholy Manifestations tab by pressing the skull icon above End Turn. 
  2. Click the Curser’s Boon
  3. Click the target army where you want to teleport. 
  4. Take an army and walk them into the portal found on your starting Island, Albion
  5. Select the Rift you wish to traverse. 

Once you set up multiple rifts, you can choose where you want to go on the map. 

Curser’s Boon, Total War: Warhammer 3 Immortal Empires

New Be’lakor Skills in Immortal Empires

While Be’lakor looks like an absolute beast on the battlefield, you’d be surprised to learn that his strengths lie in his mobility, spell crafting, and defense & leadership debuffs. While competent in melee, he’s severely lacking defense with a base of only 45 Armour and 55 Melee Defense

Total War: Warhammer 3 Be’lakor Guide (Immortal Empires Update)

Early game, his base stats are enough to make him powerful in any battle, but you should use him for moments of burst damage and to flank and route ranged or weak flying units. While he can be used in pitched battle, it’s probably smarter to encircle the enemy in the air and utilize his powerful magic skills. 

Be’lakor Campaign Skills

Perhaps most interesting and impressive of Be’lakor’s skills is his ability to recruit human lords after battle. Much like the lore of Be’lakor himself, he currupts the souls of the human lords he defeats in battle, and in a few turns they turn demonic. 

Be’lakor Skills, Total War: Warhammer 3 Immortal Empires

To turn a human lord into a demon with Be’lakor, you must meet the following parameters:

  • Faction AI must survive for the next 10 turns. 
  • Can’t be a Legendary Lord. 
  • Can’t be a Unique Lord. 
  • Can’t be a Faction Leader. 

Once you meet those parameters, the lord should become available to you.

Be’lakor Starting Skills

We always recommend Route Marcher (+%5 campaign movement range) as the first skill you get on any lord. Increased mobility on the campaign map will pay dividends quickly and exponentially increase your ability to chase down armies and conquer settlements in the early game. 

As we said previously, Be’lakor is a powerful spellcaster that can fly around the battlefield. For that reason, we suggest putting your skill points into his spell and army buff trees first or, Melkoth’s Mystifying Miasma and Dominating Presence

At level 12, Be’lakor’s unique Lord skills start to become available and should be chosen immediately. His first skill, Lord of Torment, is a powerful passive that heals your army in Be’lakor’s area of influence.

How to Play Your Campaign

We don’t want to tell you how you should play your campaign. Being creative and taking your own path is really what makes the Total War Warhammer games such a blast. If you wish to head north and take out the Norscan and Chaos armies or head right into the heart of humanity and dominate Couronne, really, the choice is yours to make. 

Regardless of where you go, utilizing Be’lakor’s unique abilities to instantly raise armies and his insane mobility both on the campaign map and on the battlefield are your keys to success. 

We hope this Total War: Warhammer 3 Be’lakor guide for the Immortal Empires update was insightful as an introduction to Be’lakor’s new campaign mechanics and helped shed light on what all those new icons mean. 

For more guides, see our Guides Section