Fans worried that Creative Assembly would take too long with balance fixes and updates to the massive Immortal Empires update don’t need to worry any longer. With the 2.1 Immortal Empires patch comes a huge list of changes and a signal that Warhammer 3 Immortal Empires will get the support it deserves. Because this list is so massive, we’ve tried breaking it down for you below. Here’s everything included in the Total War: Warhammer 3 Immortal Empires Update 2.1.
Total War: Warhammer 3 Immortal Empires Update 2.1
The biggest changes in the new Total War: Total War: Warhammer 3 Immortal Empires Update 2.1 has to be the balance fixing for Dwarves and Helman Ghorst.
Dwarves are buffed with increased spell resistance to compensate for their lack of mobility. If you are a fan of the Hammerers unit, you should also be happy as they are receiving additional HP and now utilize magical attacks.
The Helman Ghorst “bug” with corpse carts is nerfed, making his grand campaign more challenging. In addition, the cost of Corpse Cart in multiplayer battles is increased from 250 to 800 gold, making this far less accessible for most army compositions.
The Empire faction is also getting a buff, making their early game on the campaign map much more viable and less frustrating.
In addition, new victory conditions and an endgame challenge, Ultimate Crisis–in which every endgame scenario triggers simultaneously, will make your grand multiplayer campaigns more challenging and fun.
Some other highlights include the Warriors of Chaos being able to subjugate all human and elven races when destroying a faction’s final settlement. This will provide you with a new vassal and a new Legendary Lord. In addition, all Legendary Lords can attack a settlement or city, even without seiging equipment on the first turn.
Watch the full video of all the patch notes here:
Condensed Total War: Warhammer 3 Immortal Empires Update 2.1 Changelog
Here’s an abbreviated list of changes in the new Immortal Empires 2.1 update:
- The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!
- The High Elf Archmage is no longer unstoppable when mounted on a dragon.
- The Warriors of Chaos can now subjugate all human and elven races.
- Archaon and Be’lakor can now confederate other Warriors of Chaos factions upon capturing their final settlement.
- Added an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough (only for the strong-willed and stout of heart).
- All Legendary Lords now begin with the Siege Attacker trait.
- Improvements to the Dwarfs—they are gaining spell resistance, additional movement options, and buffs to their Hammerers.
- Stationary vortex spells have been rebalanced so that targets have a chance to react.
- Helman Ghorst is getting some necessary tweaks to bring him into balance with the rest of the battlefield.
- Domination Battles will see rule changes to help them last longer (and will continue to see changes in future updates).
- The Empire will receive reduced penalties to their Imperial Authority when they incur their first losses.
- Regiments of Renown units are now available to the appropriate factions, and costs have been reduced for units that were asking for far too much.
To read the full list of patch notes, please visit the Total War Official Blog.
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