Marvel Snap Patch Notes (January 31)

The latest Marvel Snap update adds Friendly Battle mode and a plethora of bug fixes.

The new Marvel Snap update is finally here, bringing a new game mode known as Friendly Battles. Players can now challenge their friends using a unique in-game code. Aside from that, there are various bug fixes, some minor updates to review, and a list of known issues. Below is a full list of patch notes for the Marvel Snap January 31 update via the Marvel Snap website.

Marvel Snap Patch Notes (January 31)

New Mode

  • Friendly Battles: You can now play against friends via an in-game code. Tap the new “Game Modes” icon on the navigation bar and then tap “Friendly Battle” to get started! 


  • You can now change your name within the Avatar menu once every 30 days.
  • Zabu has been added to Series 5 in the Token Shop.
  • Updated Player Support conversations now have a red dot notification to let you know a response is waiting.


  • A Voice Over Volume slider has been added to the settings menu.

Art & Visual Effects

  • Added new effects for Ghost Rider when there’s no card to play.

Balance Updates


  • Leader: [6/7] On Reveal, Copy all cards your opponent played to the location to the right, but on your side.
  • Wolverine: [2/2] When this is discarded or destroyed, regenerate it at a random location with +2 Power.
  • Sentry: Using more consistent language for similar effects. 


  • The Raft: Removing the word “draw” for accuracy.
  • Vibranium Mines: Removing “a card” for brevity.

Bug Fixes

  • Killmonger no longer has the incorrect translation in non-English languages.
  • [Android] Pinning a Token card then tapping the device Back button or ESC on PC should no longer un-pin the card.
  • [iOS] UI elements no longer clip with the card ability info at the bottom of a card when a card is focused.
  • Fixed an issue that could freeze the game when interacting with the Season Pass Spotlight Card.
  • Fixed several Avatars that were not centered.
  • Fixed an issue that would sometimes allow cards other than Shocker to be removed from the deck during the deck edit tutorial.
  • News items should now show in date order.
  • Fixed an issue that caused some artist credits to clip out of the UI frames.
  • The Ping Ring should no longer show in the incorrect places in the Card Upgrade tutorial.
  • End Turn button should no longer switch between Turn 1, Turn 0, Turn 1 at the start of a match.
  • Murderworld no longer causes a delay at end of turn 3.
  • Maria Hill should no longer have a chance to spawn unreleased cards.
  • Fixed an issue where Wakanda’s VFX could show in the wrong location if Mirror Dimension turned into Wakanda.
  • Vormir’s text should no longer grey out when the opponent plays a card there but you haven’t yet.
  • Armor’s VFX disappear correctly if Isle of Silence spawns at her location after she’s already active there.
  • [iOS] Season Pass splash screen UI should no longer clip under notches.
  • Ebony Maw’s VFX should now move when the card moves.
  • Fixed an issue with Odin/Absorbing Man that could cause turns to take too long.
  • Updated the Fast Forward VFX so it appears with correct VFX on Android.
  • Improved the UX of moving a card to Cloak’s location for the first card you move when Cloak activates.
  • Updated a Venom and She-Hulk variant avatar that were not correctly aligned with the background.
  • [Windows] Mousing over variant or upgrade buttons on the card detail view no longer highlights both buttons together.
  • [Windows] The Filter menu no longer displays fullscreen instead of to the right side of the UI.
  • [Localization] Fixed multiple missing/incorrect translations.

Known Issues

  • Enemy titles aren’t fully centered on the matchmaking screen.
  • Notifications don’t appear for claimable rewards in the Ranked UI.
  • Attilan can occasionally cause a match to stall when its VFX activates.
  • Pasting a deck full of the same card can crash the game.
  • Celebration VFX for unlocking/purchasing an item can be slow to appear.
  • Altar of Death doesn’t give you bonus energy if Green Goblin and Hobgoblin are played on them and destroyed.
  • Death shows a cost update UI even when no cards have been destroyed.
  • If a player disconnects from a Friendly Battle, the game expiration timer is too long and the remaining player has to go through too many rounds to finish the game.
  • Taking no action at the end of a Friendly Battle and expiring the timer can cause the game to freeze.
  • Sometimes there’s overlapping/duplicate text on the End Turn button in a Friendly Battle.
  • The prompt for inputting an incorrect code for Friendly Battle is not descriptive enough.
  • Disconnecting from a normal match and then trying to join a Friendly Battle match will tell you the code is invalid and you have to finish your normal match before you can create a new Friendly Battle room.
  • Two players snapping on the same turn in a Friendly Battle can cause the health bar colors to show incorrectly.
  • Chibi Spider-Man from the Line In the Sand bundle doesn’t animate enough at higher rarities.
  • If Rogue steals an ability from a card on Gamma Lab before the location activates, she retains the ability text (but not the ability) and doesn’t count as a card without an ability.
  • Time Stone’s effect isn’t applied properly if it’s destroyed.
  • Token Shop doesn’t display referenced cards.
  • If the store refreshes while you’re on the Token Shop purchase confirmation, you buy the new card not the old card.
  • Playing more than one Absorbing Man in a row can cause a loop.
  • Angela doesn’t get buffed by cards returned by Luke’s Bar if she’s already active on the location when new cards are played.
  • Disconnecting from a Friendly Battle and connecting to a new game with a new code puts you in the previous Battle.

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