Okay, so you’re tired of getting cut down by random Bandits in the world of Bannerlord–or maybe you’re so deep into a campaign, and you want it to go your way. Or maybe–you’re the type of person that wants to have complete, god-like control over the world of Calradia. Regardless of the reason, there may be a time where you want to use Mount and Blade II: Bannerlord console commands.
However, finding the console might not be so obvious–and even less obvious is what to put in the console, so we’re here to show you exactly how to access and use them and provide a comprehensive list for all the console commands you can use.
Mount and Blade II: Bannerlord Console Commands
To use Mount and Blade II: Bannerlord console commands, you’ll need to hit the Alt + ` keys to bring up the developer console in-game. You must also enable cheats by editing the engine_config file in your Bannerlord folder.
Visit our guide on how to enable cheats in Bannerlord to find out how.
Once in the console, enter one of the following commands for your desired effect.
Note: We have not personally tested all of these console commands, but many of them work in-game. Please let us know in the comments below if a console command did not work for you. This list was retrieved from the Bannerlord fan Wiki.
List of Mount and Blade II: Bannerlord Console Commands
Command | Arguments | Info |
campaign.activate_all_policies_for_player_kingdom | Activates all policies for your kingdom. | |
campaign.add_attribute_points_to_hero | [Number] | Adds attribute points to the player |
campaign.add_building_level | [SettlementName]. [Building] | Levels up a building in the “Manage castle” or “Manage town” window |
campaign.add_caravan_to_hero | none | Adds a random caravan to the player party. |
campaign.add_companion | none | Adds a random companion to the player party. |
campaign.add_focus_points_to_hero | [Number] | Adds focus points to the player |
campaign.add_gold_to_all_heroes | [Number] | Adds gold to all heroes. |
campaign.add_gold_to_hero | [Number] | Adds gold to a specific hero. |
campaign.add_horse | [Number] | Adds mules to the player’s inventory |
campaign.add_influence | [Number] | Adds influence to the player |
campaign.add_morale_to_party | [Number] | Adds morale to the player’s party |
campaign.add_prisoner | [Number], [TroopName] | Adds prisoner Looters to the player if no TroopName is given |
campaign.add_progress_to_current_building | [SettlementName], [Progress (0-100)] | Adds a percentage of progress to a building in the “Manage castle” or “Manage town” window |
campaign.add_random_hero_to_party | Adds a random companion to the player’s party | |
campaign.add_random_prisoner_hero | Adds a random prisoner lord from the game to the player | |
campaign.add_renown_to_clan | [Number] | Adds renown to the player clan |
campaign.add_skill_xp_to_hero | [SkillName] [Number] [HeroName] | Without arguments, adds 100 xp to all player skills. XP is not forcibly added but instead calculated normally with the learning rate shown in the character window |
campaign.adopt_hero | [HeroName] | Makes the player the father of that hero. |
campaign.ai_attack_party | [AttackerHeroName], [HeroName] | Force AI to hunt down and attack the other. Only works if the parties are enemies. |
campaign.ai_defend_settlement | [HeroName], [SettlementName] | Forces AI to defend a specific settlement |
campaign.ai_goto_settlement | [HeroName], [SettlementName] | Forces AI to travel to a specific settlement (not instantly) |
campaign.ai_raid_village | [HeroName], [VillageName] | Forces AI to raid a village |
campaign.ai_siege_settlement | [HeroName], [SettlementName] | Forces AI to siege a settlement |
campaign.boost_cohesion_of_all_armies | Maximizes the Cohesion of all armies | |
campaign.boost_cohesion_of_army | Maximizes the Cohesion of the current army you are in | |
campaign.calculate_distance_from_main_party | [PartyName] | Gives distance (units unknown) from player to hero’s party |
campaign.change_clan_leader | [Clan Name] | Changes the clan leader to a random member of the clan. |
campaign.change_current_building | [SettlementName], [BuildingTypeName] | |
campaign.change_hero_relation | [Value] [HeroName]or [Value] [All] | Change relation with a specific hero or with all heroes. The player’s Charm level is used to calculate total value. |
campaign.change_main_hero_age | [Number greater than 15] | Change the player’s age |
campaign.check_village_bandit | ||
campaign.clear_settlement_defense | ||
campaign.complete_active_quest | ||
campaign.conceive_child | ||
campaign.control_party_ai_by_cheats | ||
campaign.create_faction_army | ||
campaign.create_perk_main_hero | ||
campaign.create_player_kingdom | ||
campaign.declare_peace | [ Faction1 ] [ Faction2 ] | Declares peace between two factions. |
campaign.declare_war | [ Faction1 ] [ Faction2 ] | Declares war between two factions. |
campaign.destroy_clan | ||
campaign.destroy_kindgom | Effects on campaign? | |
campaign.destroy_party | ||
campaign.difficulty | ||
campaign.election_chooser_cheat | ||
campaign.election_supporter_cheat | ||
campaign.enable_party_count | ||
campaign.expel_clan_from_kindgom | ||
campaign.fill_party | ||
campaign.fill_party_alt_solution_test | ||
campaign.fill_party_tableau_test | ||
campaign.find_alley_owners_with_more_than_one_alley | ||
campaign.find_hero | ||
campaign.find_issue | ||
campaign.find_mobile_party | ||
campaign.find_settlement | ||
campaign.free_player_through_barter | ||
campaign.get_character_id_from_character_code | ||
campaign.get_conversations_tags | ||
campaign.get_criminal_ratings | ||
campaign.get_game_progress | ||
campaign.get_heroes_at_age | ||
campaign.get_infested_hideout | ||
campaign.get_invalid_family_members | ||
campaign.get_lords_inside_settlement | ||
campaign.get_main_party_position | ||
campaign.get_settlement_common_area_states | ||
campaign.get_stance_between_factions | ||
campaign.give_all_crafting_materials_to_main_party | ||
campaign.give_item_to_main_party | ||
campaign.give_money_to_main_party | ||
campaign.give_settlement_to_player | [SettlementName] | |
campaign.give_troops | [ TroopID ] [Number] | |
campaign.give_troops_xp | ||
campaign.give_workshop_to_player | ||
campaign.give_xp_to_main_party | ||
campaign.go_to_settlement | ||
campaign.grow_player_babies_to_child | ||
campaign.grow_player_children_to_teen | ||
campaign.grow_player_teen_to_adult | ||
campaign.heal_main_party | ||
campaign.hide_hideouts | ||
campaign.is_hero_suitable_for_marriage_with_player | ||
campaign.join_kingdom | ||
campaign.kill_capturer_party | ||
campaign.kill_hero | ||
campaign.lead_your_faction | ||
campaign.leave_faction | ||
campaign.leave_faction_by_rebellion | ||
campaign.list_active_quests | ||
campaign.list_all | [ Type ] | Types are: Settlements, Kingdoms, Villages, Heroes, Factions, Armies, Parties |
campaign.list_children_heroes_suitable_for_marriage | ||
campaign.list_heroes_suitable_for_marriage | ||
campaign.list_heroes_without_party | ||
campaign.list_home_settlement_of_player | ||
campaign.list_player_traits | ||
campaign.list_tournaments | ||
campaign.list_trade_rumors | ||
campaign.make_hero_fugitive | ||
campaign.make_hero_wounded | ||
campaign.make_main_hero_ill | ||
campaign.make_peace_with_every_faction | none | Makes peace between the player clan and all player clans (including minor factions). Note: This does not declare peace between the player faction and all major factions if the player has created his own kingdom. |
campaign.marry_player_with_hero | ||
campaign.move_camera_between_fights | ||
campaign.move_camera_between_fights_automatically | ||
campaign.move_time_forward | ||
campaign.multiply_campaign_speed | ||
campaign.normalize_hideouts | ||
campaign.open_town_mission_spawn_at_workshop | ||
campaign.print_all_issues | ||
campaign.print_issue_statistics | ||
campaign.print_issues | ||
campaign.print_party_count_statistics | ||
campaign.print_party_prisoners | ||
campaign.print_player_progress | ||
campaign.print_projects_in_settlement | ||
campaign.print_settlement_goods | ||
campaign.print_workshop_info | ||
campaign.print_workshops_in_settlement | ||
campaign.rebellion_enabled | ||
campaign.refresh_icon | ||
campaign.refresh_parties | ||
campaign.remove_tracked_object | ||
campaign.reset_player_skills_level_and_perks | ||
campaign.reset_tracker | ||
campaign.set_all_skills_main_hero | ||
campaign.set_army_notifications | ||
campaign.set_banner_editor_is_enabled | ||
campaign.set_crafting_is_enabled | ||
campaign.set_criminal_rating | ||
campaign.set_desertion_enabled | ||
campaign.set_face_gen_is_enabled | ||
campaign.set_hero_age | ||
campaign.set_intensity | ||
campaign.set_kingdom_notifications | ||
campaign.set_main_hero_age | ||
campaign.set_main_hero_stats_to_mid_game | ||
campaign.set_main_party_attackable | ||
campaign.set_midgame_archetype | ||
campaign.set_mood | ||
campaign.set_parties_visible | ||
campaign.set_player_reputation_trait | ||
campaign.set_player_siege_as_sally_out | ||
campaign.set_quest_debug_mode | ||
campaign.set_skill_companion | ||
campaign.set_skill_main_hero | ||
campaign.set_skills_of_hero | ||
campaign.set_town_test_scene | ||
campaign.set_village_test_scene | ||
campaign.show_character_feats | ||
campaign.show_current_location_heroes | ||
campaign.show_direction_of_player_around_settlement | ||
campaign.show_direction_of_settlement_around_main_party | ||
campaign.show_hideouts | ||
campaign.show_party_morale_detail | ||
campaign.show_party_size_limit_detail | ||
campaign.show_possible_battle_scenes | ||
campaign.show_prisoners | ||
campaign.start_barter_with_hero | ||
campaign.start_barter_with_lucon | ||
campaign.start_conversation | ||
campaign.start_election_to_change_policy | ||
campaign.start_election_to_declare_war | ||
campaign.start_election_to_make_peace | ||
campaign.start_king_selection_decision | ||
campaign.start_player_vs_world_truce | – | Makes peace with all major factions. |
campaign.start_player_vs_world_war | ||
campaign.start_rebellion_in_settlement | ||
campaign.start_test_conversation_mission | ||
campaign.start_tournament | ||
campaign.start_world_war | ||
campaign.take_hero_prisoner | ||
campaign.teleport_hero_to_settlement | ||
campaign.throw_prisoner_to_settlement | ||
campaign.toggle_add_castles_to_villages_cheat |
That’s it for our list of Mount and Blade II: Bannerlord Console Commands!
For more guides, see our Guides Section.