Mount and Blade II: Bannerlord Console Commands

Trying to control your Mount and Blade II: Bannerlord campaign? Here are all the Mount and Blade II: Bannerlord console commands you need.

Okay, so you’re tired of getting cut down by random Bandits in the world of Bannerlord–or maybe you’re so deep into a campaign, and you want it to go your way. Or maybe–you’re the type of person that wants to have complete, god-like control over the world of Calradia. Regardless of the reason, there may be a time where you want to use Mount and Blade II: Bannerlord console commands. 

However, finding the console might not be so obvious–and even less obvious is what to put in the console, so we’re here to show you exactly how to access and use them and provide a comprehensive list for all the console commands you can use. 

Mount and Blade II: Bannerlord Console Commands

To use Mount and Blade II: Bannerlord console commands, you’ll need to hit the Alt + ` keys to bring up the developer console in-game. You must also enable cheats by editing the engine_config file in your Bannerlord folder.

Visit our guide on how to enable cheats in Bannerlord to find out how.

Once in the console, enter one of the following commands for your desired effect. 

Note: We have not personally tested all of these console commands, but many of them work in-game. Please let us know in the comments below if a console command did not work for you. This list was retrieved from the Bannerlord fan Wiki.

List of Mount and Blade II: Bannerlord Console Commands

CommandArgumentsInfo
campaign.activate_all_policies_for_player_kingdomActivates all policies for your kingdom.
campaign.add_attribute_points_to_hero[Number]Adds attribute points to the player
campaign.add_building_level[SettlementName]. [Building]Levels up a building in the “Manage castle” or “Manage town” window
campaign.add_caravan_to_herononeAdds a random caravan to the player party.
campaign.add_companionnoneAdds a random companion to the player party.
campaign.add_focus_points_to_hero[Number]Adds focus points to the player
campaign.add_gold_to_all_heroes[Number]Adds gold to all heroes.
campaign.add_gold_to_hero[Number]Adds gold to a specific hero.
campaign.add_horse[Number]Adds mules to the player’s inventory
campaign.add_influence[Number]Adds influence to the player
campaign.add_morale_to_party[Number]Adds morale to the player’s party
campaign.add_prisoner[Number], [TroopName]Adds prisoner Looters to the player if no TroopName is given
campaign.add_progress_to_current_building[SettlementName], [Progress (0-100)]Adds a percentage of progress to a building in the “Manage castle” or “Manage town” window
campaign.add_random_hero_to_partyAdds a random companion to the player’s party
campaign.add_random_prisoner_heroAdds a random prisoner lord from the game to the player
campaign.add_renown_to_clan[Number]Adds renown to the player clan
campaign.add_skill_xp_to_hero[SkillName] [Number] [HeroName]Without arguments, adds 100 xp to all player skills. XP is not forcibly added but instead calculated normally with the learning rate shown in the character window
campaign.adopt_hero[HeroName]Makes the player the father of that hero.
campaign.ai_attack_party[AttackerHeroName], [HeroName]Force AI to hunt down and attack the other. Only works if the parties are enemies.
campaign.ai_defend_settlement[HeroName], [SettlementName]Forces AI to defend a specific settlement
campaign.ai_goto_settlement[HeroName], [SettlementName]Forces AI to travel to a specific settlement (not instantly)
campaign.ai_raid_village[HeroName], [VillageName]Forces AI to raid a village
campaign.ai_siege_settlement[HeroName], [SettlementName]Forces AI to siege a settlement
campaign.boost_cohesion_of_all_armiesMaximizes the Cohesion of all armies
campaign.boost_cohesion_of_armyMaximizes the Cohesion of the current army you are in
campaign.calculate_distance_from_main_party[PartyName]Gives distance (units unknown) from player to hero’s party
campaign.change_clan_leader[Clan Name]Changes the clan leader to a random member of the clan.
campaign.change_current_building[SettlementName], [BuildingTypeName]
campaign.change_hero_relation[Value] [HeroName]or
[Value] [All]
Change relation with a specific hero or with all heroes. The player’s Charm level is used to calculate total value.
campaign.change_main_hero_age[Number greater than 15]Change the player’s age
campaign.check_village_bandit
campaign.clear_settlement_defense
campaign.complete_active_quest
campaign.conceive_child
campaign.control_party_ai_by_cheats
campaign.create_faction_army
campaign.create_perk_main_hero
campaign.create_player_kingdom
campaign.declare_peace[ Faction1 ] [ Faction2 ]Declares peace between two factions.
campaign.declare_war[ Faction1 ] [ Faction2 ]Declares war between two factions.
campaign.destroy_clan
campaign.destroy_kindgomEffects on campaign?
campaign.destroy_party
campaign.difficulty
campaign.election_chooser_cheat
campaign.election_supporter_cheat
campaign.enable_party_count
campaign.expel_clan_from_kindgom
campaign.fill_party
campaign.fill_party_alt_solution_test
campaign.fill_party_tableau_test
campaign.find_alley_owners_with_more_than_one_alley
campaign.find_hero
campaign.find_issue
campaign.find_mobile_party
campaign.find_settlement
campaign.free_player_through_barter
campaign.get_character_id_from_character_code
campaign.get_conversations_tags
campaign.get_criminal_ratings
campaign.get_game_progress
campaign.get_heroes_at_age
campaign.get_infested_hideout
campaign.get_invalid_family_members
campaign.get_lords_inside_settlement
campaign.get_main_party_position
campaign.get_settlement_common_area_states
campaign.get_stance_between_factions
campaign.give_all_crafting_materials_to_main_party
campaign.give_item_to_main_party
campaign.give_money_to_main_party
campaign.give_settlement_to_player[SettlementName]
campaign.give_troops[ TroopID ] [Number]
campaign.give_troops_xp
campaign.give_workshop_to_player
campaign.give_xp_to_main_party
campaign.go_to_settlement
campaign.grow_player_babies_to_child
campaign.grow_player_children_to_teen
campaign.grow_player_teen_to_adult
campaign.heal_main_party
campaign.hide_hideouts
campaign.is_hero_suitable_for_marriage_with_player
campaign.join_kingdom
campaign.kill_capturer_party
campaign.kill_hero
campaign.lead_your_faction
campaign.leave_faction
campaign.leave_faction_by_rebellion
campaign.list_active_quests
campaign.list_all[ Type ]Types are: Settlements, Kingdoms, Villages, Heroes, Factions, Armies, Parties
campaign.list_children_heroes_suitable_for_marriage
campaign.list_heroes_suitable_for_marriage
campaign.list_heroes_without_party
campaign.list_home_settlement_of_player
campaign.list_player_traits
campaign.list_tournaments
campaign.list_trade_rumors
campaign.make_hero_fugitive
campaign.make_hero_wounded
campaign.make_main_hero_ill
campaign.make_peace_with_every_factionnoneMakes peace between the player clan and all player clans (including minor factions). Note: This does not declare peace between the player faction and all major factions if the player has created his own kingdom.
campaign.marry_player_with_hero
campaign.move_camera_between_fights
campaign.move_camera_between_fights_automatically
campaign.move_time_forward
campaign.multiply_campaign_speed
campaign.normalize_hideouts
campaign.open_town_mission_spawn_at_workshop
campaign.print_all_issues
campaign.print_issue_statistics
campaign.print_issues
campaign.print_party_count_statistics
campaign.print_party_prisoners
campaign.print_player_progress
campaign.print_projects_in_settlement
campaign.print_settlement_goods
campaign.print_workshop_info
campaign.print_workshops_in_settlement
campaign.rebellion_enabled
campaign.refresh_icon
campaign.refresh_parties
campaign.remove_tracked_object
campaign.reset_player_skills_level_and_perks
campaign.reset_tracker
campaign.set_all_skills_main_hero
campaign.set_army_notifications
campaign.set_banner_editor_is_enabled
campaign.set_crafting_is_enabled
campaign.set_criminal_rating
campaign.set_desertion_enabled
campaign.set_face_gen_is_enabled
campaign.set_hero_age
campaign.set_intensity
campaign.set_kingdom_notifications
campaign.set_main_hero_age
campaign.set_main_hero_stats_to_mid_game
campaign.set_main_party_attackable
campaign.set_midgame_archetype
campaign.set_mood
campaign.set_parties_visible
campaign.set_player_reputation_trait
campaign.set_player_siege_as_sally_out
campaign.set_quest_debug_mode
campaign.set_skill_companion
campaign.set_skill_main_hero
campaign.set_skills_of_hero
campaign.set_town_test_scene
campaign.set_village_test_scene
campaign.show_character_feats
campaign.show_current_location_heroes
campaign.show_direction_of_player_around_settlement
campaign.show_direction_of_settlement_around_main_party
campaign.show_hideouts
campaign.show_party_morale_detail
campaign.show_party_size_limit_detail
campaign.show_possible_battle_scenes
campaign.show_prisoners
campaign.start_barter_with_hero
campaign.start_barter_with_lucon
campaign.start_conversation
campaign.start_election_to_change_policy
campaign.start_election_to_declare_war
campaign.start_election_to_make_peace
campaign.start_king_selection_decision
campaign.start_player_vs_world_truceMakes peace with all major factions.
campaign.start_player_vs_world_war
campaign.start_rebellion_in_settlement
campaign.start_test_conversation_mission
campaign.start_tournament
campaign.start_world_war
campaign.take_hero_prisoner
campaign.teleport_hero_to_settlement
campaign.throw_prisoner_to_settlement
campaign.toggle_add_castles_to_villages_cheat

That’s it for our list of Mount and Blade II: Bannerlord Console Commands!

For more guides, see our Guides Section.